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Game Master | posted... Takeoff on Thu 8 Sep 2005 @ 6:55 AM (US Mountain Time) |
A shot at the tower's commo unit would be hard from the rocket. You can't see it form here, but you'll see it about 2 seconds after launch. At that point it's a moving target. A skilled warrior could hit it, but it would be very hard. A ground assault would be easier, but it would take much more time. (Note: these are my opinions, and don't neccessarily reflect the dice rolls that might kill your characters off.) |
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Michael Kent | posted... More qs. on Fri 9 Sep 2005 @ 9:22 AM (US Mountain Time) |
I assume I would know what kind of weapon capabilities they have, right? And what about Church's chances at knocking out communications? Or a power generator...something that would make them lose track of us during the launch. |
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Game Master | posted... Power and Power on Fri 9 Sep 2005 @ 10:08 AM (US Mountain Time) |
Their firepower comes mostly from other ships. If there are many pirate ships in range, the radio call will attract them to a share of easy booty. So, it's a roll of the dice (literally) as to how much resistance you'll have. A few lasers might come from the ground, but it's more dangerous to tag a rocket inside the dome than anything else! If you explode while lifting off, the entire port is going to be damaged! They'll wait until you leave. It's their only strategy. (Kent rolled a good check.) Now, the power generator will be hard to find. It's a very good trick, but since none of you knows where it is, it will be hard to find. Churchill might know better, but he's not here. I wonder if he knows... (heh heh) |
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Bass | posted... Knowledge on Fri 9 Sep 2005 @ 10:15 AM (US Mountain Time) |
Bass pipes up and says, "I was here before, but I can't remember where the laser batteries are. The tower is over there, but you won't have time to get a good shot in. We tried that last time." He thinks hard. "We could," he says, "hit the antenna on the top of the dome. That might work." |
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Michael Kent | posted... Last minute on Mon 12 Sep 2005 @ 10:23 AM (US Mountain Time) |
Of course, Mike will ask Churchill before liftoff if either of them would have a shot at the power generators before or upon liftoff. Shouldn't take too long to ask. And the antenna idea is good, but that'll be last ditch. It would be a moving shot and the distress call probably would've been made by then. But, its better than nothing. |
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Eng. Mate Churchill | posted... Reply from the Radio on Mon 12 Sep 2005 @ 10:52 AM (US Mountain Time) |
Churchill replies, "It'll take me a minute or two to find the generator. I'm not good with these sensors. I'm waiting for your command to lift off. They're not going to like this at the tower..." | |
Michael Kent | posted... 2 ships better than 1 on Wed 14 Sep 2005 @ 4:00 AM (US Mountain Time) |
"Well, we don't have a choice. Trying to reason with them is out of the question since we're stealing a stolen ship here. We've already encountered a lot of resistance and soon to be more." Mike sighs over the comm. "I figure if we get two ships up and out of here, we might actually survive." | |
Sneaky Pete | posted... Fight? Let's not fight! on Wed 14 Sep 2005 @ 6:31 AM (US Mountain Time) |
"Hey, m-m-maybe we can just outrun them," Pete frets as his battle cowardice surfaces. "Getting away is our aim here, not exchanging shots until one of us explodes! I'm not eager to decompress in space. This is a good ship, right? We can just hit the overdrive or whatever and be back on Luna in no time." OOC: Of course, as a Player, I want to fight, it's just Pete's character. |
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Michael Kent | posted... Calm down on Wed 14 Sep 2005 @ 1:31 PM (US Mountain Time) |
"I'd like to run as much as you, Pete. Unfortunately, we may not have any choice in this, and may have to fire some shots on our way outta here. We'll let you know what to shoot at and I'll do my best to keep us from getting killed." Mike replies. | |
Game Master | posted... Difference on Sat 17 Sep 2005 @ 1:27 PM (US Mountain Time) |
Things feel... different. As though your characters have all been put on a new server. I'm waiting for your actions. |
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Michael Kent | posted... Waitin on you on Mon 19 Sep 2005 @ 12:07 PM (US Mountain Time) |
OOC-Its your move, Mr. GM. Waiting for Churchill's response about the generators. | |
Eng. Mate Churchill | posted... Generators on Mon 19 Sep 2005 @ 8:14 PM (US Mountain Time) |
(This reply takes a minute or two, which is a long time in my mind.) Churchill replies, "I think I've got it, and I can have Brok fire. I don't think I can manage that shot from up here, though. Brok wil have to do it." |
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Game Master | posted... On the Ground on Mon 19 Sep 2005 @ 8:18 PM (US Mountain Time) |
The radio chatter continues. The call now is for "security" (a euphemism for a goon squad) to handle a problem in a launch bay. Before this call is even completed, the first wave shows up on the ground. A warning blast (a chaff grenade) is detonated inside the bay within easy viewing of the cockpit. It's easy to see, now, three armed belters standing in the entrance to the bay. They obviously aren't interested in getting any closer, close enough to get blasted should you take off. One seems to be loading a launcher of some kind. |
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Sneaky Pete | posted... Just to scare 'em on Tue 20 Sep 2005 @ 6:09 AM (US Mountain Time) |
If Pete has a shot, even the slightest opportunity with the remotest chance of hitting, he fires a blast from his laser mount. "Roll around," he yells, "I'll try to scare them enough to slow 'em down." |
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Game Master | posted... A Blast on Tue 20 Sep 2005 @ 6:18 AM (US Mountain Time) |
Your characters hear a LOUD blast, even through the hull. The ship shakes slightly. A smoke cloud rises from the direction of the control tower. | |
Michael Kent | posted... Time to go on Tue 20 Sep 2005 @ 11:17 AM (US Mountain Time) |
"That's our cue." Mike calls over on the radio. "Punch it, Churchie! We'll have to blast our way out if we have to." Mike starts the engines for liftoff. here comes the fun part. | |
Game Master | posted... No Reply on Fri 23 Sep 2005 @ 7:13 AM (US Mountain Time) |
There is no immediate reply from Churchill. The smoke cloud grows in the strange way that smoke does in zero gravity. It seems to be dispersing already, though. There is a laser blast on the hull! It does not do much damage, but it still hit! |
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Sneaky Pete | posted... Looking for targets on Fri 23 Sep 2005 @ 9:55 AM (US Mountain Time) |
Pete stands ready to blast away at any targers, including any land-based cannons or opposing ships. | |
Michael Kent | posted... Take off on Fri 23 Sep 2005 @ 10:46 AM (US Mountain Time) |
Mike is still going to take off nonetheless. Here goes nothing. | |
Game Master | posted... Liftoff on Fri 23 Sep 2005 @ 1:52 PM (US Mountain Time) |
Kent launches the ship skyward. It easily clears the launch bays. He sees two ships in sensor range. One is a scout cruiser, and one seems to be a freighter. Pete, however, has a different view. He gets off a good shot at the people shooting at him before the ship leaves the ground. There's damage, but the ship is gone before Pete can assess the damage. One thing's for sure, there's nobody firing at the MT1. Pete can target either ship. They are both at long range for the lasers. Both ships are stopped. They are on opposite sides of the MT1. Neither one seems to be targetting the MT1 yet. Over the radio (you both can hear this), you hear Churchill's voice, but the transmission isn't clear. "... Churchill ... can't ... engine won't fire ... Brok is going ... and he'll start it manually. We'll ... try again." His voice is nervous. That much you can tell. There's not much static, but his voice is going in and out as if he's running around the cockpit. |
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Michael Kent | posted... Still taking off on Wed 28 Sep 2005 @ 5:36 AM (US Mountain Time) |
Over the comm: "Well, hurry man. I'm sure we're enough of a distraction that they won't worry about you. Just get off the ground. Make sure you check the diagnostics log in case of a misfire." | |
Game Master | posted... Time on Thu 29 Sep 2005 @ 6:31 AM (US Mountain Time) |
A minute or so goes by. No word from Churchill or Brok is heard. Also, no radio traffic is heard from anyone else. The MT1 is in (relatively) stationary orbit about the asteroid above the port. |
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Michael Kent | posted... Orbitz and go on Fri 30 Sep 2005 @ 9:46 AM (US Mountain Time) |
Mike curses as he checks the sensors for anything going on out there unusual. Or perhaps anything on the surface, if the ship can pick up anything down there. | |
Game Master | posted... Unusual on Mon 3 Oct 2005 @ 12:49 PM (US Mountain Time) |
The two ships in range are unusually still. Kent knows that they're obviously halted because of the MT1. Kent does notice another ship blasting off from the surface. It won't take long (or much brains) to realize that it's the Yellow Roykan with Churchill at the controls. They'll be in orbit very soon. |
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Sneaky Pete | posted... No targets on Wed 5 Oct 2005 @ 3:43 AM (US Mountain Time) |
Sneaky Pete holds any shot he has. No sense bringing any other ships into the fray. "I'm only seeing two rockets. They were probably just in the process of docking" Pete announces over the comm. "If you see anyone else worth shooting, let me know." Apparently, He hasn't seen the third ship. |
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Game Master | posted... Radio on Thu 6 Oct 2005 @ 6:29 AM (US Mountain Time) |
Over the radio, you both hear two calls, almost on top of each other. (Both Kent and Pete can hear these radio calls.) The first is clearly Churchill. He says, "We're here! Where are you?" The Roykan is so close, there's no way he shouldn't be able to see the MT1 with sensors. It's close enough to see with the naked eye, if he knew where to look. The second call is from an unknown voice. They ask, "How much is the reward for taking out this ship? How much did you say? Which ship? There's two of them!" Kent notices one of the ships moving toward the MT1. |
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Michael Kent | posted... Get outta here on Thu 6 Oct 2005 @ 12:42 PM (US Mountain Time) |
Realizing they're the target now, Mike calls for Churchill again. "Match course with me, Churchie. I'm at your 8 o'clock. You should see me out the window." He sets coordinates to back from whence they came. They had a ship to turn in. "We're gonna need to push hard out of here. They'll be on us quick. Ready the guns...you too, Pete." | |
Sneaky Pete | posted... Turbines to speed on Fri 7 Oct 2005 @ 5:16 AM (US Mountain Time) |
"Aye, Aye, Captain!" Pete says. He adjusts a few dials on the laser and begins scanning his viewport for targets. Checking some gauges, he announces: "Atomic batteries to power. Turbines to speed." He'll now fire at anything flying, except the Roykan, of course. |
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Michael Kent | posted... Hurry on Fri 7 Oct 2005 @ 5:22 AM (US Mountain Time) |
"Hold your fire, though, Pete. Don't get too itchy yet." Mike responds quickly. "We want to try and get further out. I think you'll know when its the right time to start blasting." | |
Game Master | posted... To Luna on Fri 7 Oct 2005 @ 5:57 PM (US Mountain Time) |
Kent heads toward Luna. Churchill has a very hard time. Just when you think he's completely lost you, he finally heads in the right direction. There comes a reply on the radio: "1000 credits to destroy that ship." The approaching rocket wastes no time. It moves into firing position. Kent can see that it is a bit faster and more maneuverable than the MT1. The Roykan is about the same speed as this new ship. Kent can read that the approaching ship is identified as the "Ballmark." The Ballmark is in medium range for lasers, and it is closing. So far, nobody has fired. The Ballmark is heading directly toward the MT1. |
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Michael Kent | posted... Let's see what we can do on Sat 8 Oct 2005 @ 1:45 PM (US Mountain Time) |
"Pete, Churchie. We've got a ship heading on us fast. Target it. I'll try and talk it down from trying to blast us. But if that's no good, we'll both hit 'em. I don't think it'll want to take on 2 ships." Mike opens a channel to the Ballmark. "Ballmark, this is the MT1. Please refrain from following us. We have notified the appropriate authorities to our position. I'm afraid if there are any shots fired, that our fleet will have to take extreme measures." |
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Game Master | posted... Reply on Sat 8 Oct 2005 @ 5:40 PM (US Mountain Time) |
The reply comes from the radio, "You have no fleet within sensor range! You'll be destroyed before they even get here." Pete can tell that they're targetting now. |
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Eng. Mate Churchill | posted... From the Roykan on Sat 8 Oct 2005 @ 5:41 PM (US Mountain Time) |
After the radio call is made by the Ballmark, laser fire comes from the Yellow Roykan. The shots miss the Ballmark, but Churchill's point is made very clear. | |
Game Master | posted... Combat on Sun 9 Oct 2005 @ 5:07 AM (US Mountain Time) |
Alright, there's no way to avoid combat, at least for the next few rounds. Please declare your actions and goals for ship-to-ship combat. Keep in mind that you have Bass with you. You'll have to tell him what to do, because he's big and dumb. So far, he's been watching Pete and doing what Pete does. The Yellow Roykan seems to have already engaged. There are three people on board her, though the status of one crewman (Coop) is questionable. |
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Michael Kent | posted... Combat on Mon 10 Oct 2005 @ 4:31 AM (US Mountain Time) |
"Keep firing on them. Churchie. Can Coop control any set of guns? And Bass, take a set of guns, put the little crosshair over the ship with the joystick and hit the big red button. We have to hit them with all we got." Mike will take whatever type of guns he can. Are there torpedos/missles armed on this ship? | |
Sneaky Pete | posted... Ready, aim ... fire! on Mon 10 Oct 2005 @ 7:21 AM (US Mountain Time) |
Pete sends a blast at the ship, and repeats it as often as necessary. |
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